SYNCHPULSE
Biobillybones's trophies

Get Even

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SP Score

26

Ratio

1.71

26of 3,447 possible

Rarity-weighted — rarer trophies are worth more than their base value.

1 of 41 earned

Quick fix

Solve the electricity problem properly and let John Lyndon get his kick.

Bronze· Rare (8.8%)

Jul 21, 2026

12:45:53

Perfect Recall

Collect all trophies.

Platinum· Very Rare (1.2%)

Strong man saves helpless woman

Collect all evidence on Grace's kidnapping.

Bronze· Rare (6.5%)

Diagnosis

Collect all evidence in Building B.

Bronze· Very Rare (1.9%)

Intensive treatment

Collect all evidence in Building C.

Bronze· Very Rare (1.5%)

I confess!

Collect all evidence on the ADS heist.

Bronze· Very Rare (2.3%)

Cleaning up the mess

Collect all evidence from the warehouse murder case.

Bronze· Very Rare (3.1%)

In extremis

Collect all evidence from J's dying minutes.

Bronze· Very Rare (4.7%)

Inside job

Collect all evidence in the kidnappers' hideout.

Bronze· Very Rare (3%)

Wolf in sheep's clothing

Collect all evidence on Rose Atkins.

Bronze· Very Rare (3.5%)

Beyond the veil

Escape the Asylum.

Silver· Rare (9.3%)

Cogito ergo sum

Unlock a hidden memory.

Silver· Very Rare (2.9%)

Gnosis

Unlock all hidden memories.

Gold· Very Rare (1.4%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (6.3%)

Call the plumber

Sabotage the plumbing to distract ADS security.

Bronze· Uncommon (17.9%)

Die another day

Scan Albert Hall while he is alive.

Bronze· Very Rare (3.6%)

Involuntary manslaughter

Scan Albert Hall's dead body.

Bronze· Rare (11.1%)

Where's my music?

Distract Walt Kaufmann.

Bronze· Very Rare (4.1%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (6.2%)

In the lions den

Collect all evidence on the secret hideout of the criminal mastermind.

Bronze· Very Rare (2.2%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (14.8%)

Locked and loaded

Collect three ammo clips during one stay in the Asylum.

Bronze· Rare (13%)

Clean job

Break into the building where Jasper is held without raising an alarm.

Silver· Very Rare (2.3%)

Benefit of the doubt

Help Jared escape his captors.

Bronze· Very Rare (2.7%)

Hidden trophy

Keep playing to reveal this one.

Silver· Very Rare (2.2%)

It's 5 o'clock

Get John some water.

Bronze· Very Rare (3.9%)

Action hero

Eliminate all criminals in the main room of their hideout in 30 seconds.

Silver· Rare (5.7%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Very Rare (3.3%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Very Rare (3.1%)

Hidden trophy

Keep playing to reveal this one.

Silver· Very Rare (3.4%)

Ghost warrior

Reach the meeting spot in the marshes without raising an alarm.

Gold· Very Rare (2.3%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (8.1%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (7.2%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (6.8%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Very Rare (1.7%)

Hidden trophy

Keep playing to reveal this one.

Bronze· Rare (6.4%)

Hidden trophy

Keep playing to reveal this one.

Silver· Rare (6.4%)

Untraceable

Infiltrate a memory without triggering defence mechanisms.

Silver· Rare (5.1%)

Assuming direct control

Assimilate an enemy.

Bronze· Rare (8.9%)

Hidden trophy

Keep playing to reveal this one.

Gold· Very Rare (1.6%)

Hidden trophy

Keep playing to reveal this one.

Gold· Rare (5.9%)